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Devlog
Upcoming new feature: leagues!
October 10, 2024
by
Aurélien Gâteau
2
I am working on adding difficulty levels to the game. The idea is to add something like Mario Kart 50cc, 100cc, 150cc (and 200cc since Mario Kart 8) engine classes. I expect this feature will make the...
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Pixel Wheels 0.26.0 is out!
September 11, 2024
by
Aurélien Gâteau
1
Pixel Wheels 0.26.0 is finally here. Here is a summary of the major changes. New track: “The Island” The “Pix Cities” championship has its third track. This track is called “The Island” an...
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New version of Pixel Wheels about to land...
September 07, 2024
by
Aurélien Gâteau
2
Quick update, I am busy preparing a new version of Pixel Wheels, should be there this month 🤞...
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February 2024 update, smoke!
March 06, 2024
by
Aurélien Gâteau
3
For this February status update, I want to show the work I have been doing on Pixel Wheels “hit effect”. The “hit effect” is what happens when a vehicle is hit by a gun bullet, a missile, or t...
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January 2024 update, Pixel Wheels new track
February 06, 2024
by
Aurélien Gâteau
2
This month I finished Pixel Wheels new track: “The island”. The track starts with a tight right turn around a tower. Then you drive in front of an old fortified entrance: Turn around another tower...
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Pixel Wheels 0.25.0 released!
August 31, 2023
by
Aurélien Gâteau
2
Finally, after way too long, here is version 0.25.0 of Pixel Wheels! Let’s see what’s in the box. Split-screen multi-player This has been requested for a long time. Pixel Wheels multi-player suppo...
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Working on a new car
June 10, 2023
by
Aurélien Gâteau
2
Working on a new car for Pixel Wheels! It’s an old 60s F1. Initial version was inspired from the Lotus 33: Tires were too wide, so I introduced thin tires: I liked the visible engine, but when playi...
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More progress on split-screen revival
April 25, 2023
by
Aurélien Gâteau
2
Showing more players I am making good progress so far. As I said before, the game engine is now capable of showing 4 players: It also now shows a thin black line between player screens to improve read...
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Progress on split-screen revival
April 14, 2023
by
Aurélien Gâteau
2
Pixel Wheels split-screen mode is mostly back!...
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No network play after all
April 04, 2023
by
Aurélien Gâteau
3
I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision is that I want Pixel Wheels 1.0 to be o...
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Pixel Wheels 0.24.2 released!
February 05, 2023
by
Aurélien Gâteau
1
This new version brings 3 new translations: Hungarian, thanks to Balázs Úr! Esperanto, thanks to Jorge Maldonado Ventura! Turkish, thanks to nxjosephofficial! It also fixes 2 bugs: In championships...
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Pixel Wheels now speaks Hungarian!
December 30, 2022
by
Aurélien Gâteau
1
Pixel Wheels now speaks Hungarian! Interestingly, the language list got too long for the screen. I had to make it a two column list!...
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Pixel Wheels 0.24.1 released!
December 15, 2022
by
Aurélien Gâteau
1
A few bugs managed to sneak in Pixel Wheels 0.24.0, nasty creatures… version 0.24.1 fixes them. The stretched display bug The most reported one is #296 : when the display does not have a 16:9 ratio...
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Pixel Wheels 0.24.0 released!
November 27, 2022
by
Aurélien Gâteau
1
Pixel Wheels 0.24.0 is out! Just like 0.23.0, this version adds a new track and a new vehicle. New track This time, it’s the “Square Mountains” championship which got a new track: “Up, up, up...
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Pixel Wheels 0.23.0 released!
July 10, 2022
by
Aurélien Gâteau
3
Pixel Wheels 0.23.0 is out! This version brings quite a few goodies. Let’s have a look at the main changes. New track First, the “Country Life” championship got a new track: “Flood”. As its...
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Championship icons
May 18, 2022
by
Aurélien Gâteau
1
In the next version of Pixel Wheels, championships have their own icon instead of using the icon of their first track. The icon also shows up on the championship finished screen. I hope you like this...
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Improved vehicle selector
May 04, 2022
by
Aurélien Gâteau
1
The work I started on custom tire sizes won’t make it in 0.23.0, but I backported some related work on the vehicle selector. The new selector gives more room to the vehicles. I hope you find it more...
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Mac testers wanted
April 29, 2022
by
Aurélien Gâteau
#testing, #macos, #libgdx
I am in the process of updating the version of libgdx, the game library used to build Pixel Wheels. The changes are done and libgdx has been updated from 1.9.11 to 1.9.14 (There is an 1.10.0 version b...
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New car! Introducing the Miramar
April 21, 2022
by
Aurélien Gâteau
2
The next version of Pixel Wheels (0.23.0) is going to feature a new car: the Miramar. I am switching gears (ahah) and decided not to add a big-tires vehicle to 0.23.0 because it requires more work on...
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New track progress, and big tires!
April 10, 2022
by
Aurélien Gâteau
2
Flood track I merged in the first version of the Flood track, making the Country championship the first one to be composed of three tracks. New vehicle I started to work on a new vehicle and decided t...
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Upcoming new track
March 27, 2022
by
Aurélien Gâteau
1
This week Pixel Wheels got a new track: Flood! It still needs some minor improvements but it’s already playable. You can try it from the master builds if you want an early preview on it. Let me know...
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Pixel Wheels is now available on Flathub
February 20, 2022
by
Aurélien Gâteau
1
If you are a Linux user, you might be interested in getting Pixel Wheels as a Flatpak package. If so, I am happy to let you know you can install Pixel Wheels from Flathub now!...
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Pixel Wheels 0.22.0 released, translation galore!
January 30, 2022
by
Aurélien Gâteau
2
More translations! First Pixel Wheels release of 2022 is out, and this one brings in some serious translation work! While 0.21.0 was available in 2 languages: English and French, version 0.22.0 bump t...
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Pixel Wheels 0.21.0 released!
October 11, 2021
by
Aurélien Gâteau
2
I can’t believe it’s been 3 months since Pixel Wheels 0.20.0 release! I am going to blame, in no particular order, holidays, changing job, and some hard-to-track bugs :) “Parlez-vous Français?...
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Pixel Wheels log exporter
September 09, 2021
by
Aurélien Gâteau
1
Wrote an article on my blog about the upcoming log exporter feature I recently added to understand the long standing Android-specific bug #119 . The bug is now fixed, and I am glad it is, but the log...
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Pixel Wheels featured on GitHub blog!
August 27, 2021
by
Aurélien Gâteau
1
Pixel Wheels got featured on GitHub blog today, in their 30 free and open source Linux games – part 2 article. Quite cool!...
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Pixel Wheels is now translatable!
August 26, 2021
by
Aurélien Gâteau
1
The next version of Pixel Wheels is translatable. For now only French and English are supported, but hopefully more translations will follow 🤞! If you are interested in the details of making the ga...
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Could use some help with bug 119
August 15, 2021
by
Aurélien Gâteau
#debug
Hi fellow pilots! For the past few weeks I have been trying to reproduce a bug reported by multiple Android users: when you finish a championship, sometimes the “Next” button does nothing ( Bug #...
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Pixel Wheels 0.20.0 released!
July 02, 2021
by
Aurélien Gâteau
2
So 0.19.0 was supposed to be the last version before 1.0.0, then it was 0.19.1, but here comes 0.20.0! You might be wondering what’s wrong with me… What happened is I started piling in bug fixes a...
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New record animation
May 15, 2021
by
Aurélien Gâteau
#wip
Been working this week on the screens which show up when you finish a race. When you break one of your personal records, there used to be a dedicated screen to let you know, but I felt this was confus...
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Pixel Wheels 0.19.1 released!
April 19, 2021
by
Aurélien Gâteau
1
In the previous devlog update I announced version 0.19.0 would be the last before 1.0.0, but Google Play started to reject the game because it linked to my support page , so I had to get a 0.19.1 vers...
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Pixel Wheels 0.19.0 released!
February 27, 2021
by
Aurélien Gâteau
1
Pixel Wheels 0.19.0 is out! This is the first release of 2021, and it might be the last 0.x.0 release: the game is a bit light on content (12 vehicles, 6 tracks, 3 championships) but I want to “fini...
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Pixel Wheels gets a soundtrack!
January 18, 2021
by
Aurélien Gâteau
1
#music
I spent quite some time on https://opengameart.org last weeks looking for some nice music for Pixel Wheels, and found some great pieces by FoxSynergy . I ended up using 5 of them: one for the menu, on...
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Pixel Wheels 0.18.0 released!
December 27, 2020
by
Aurélien Gâteau
New stuff New track: “River”. Now all championships have 2 tracks! Android TV support. Added “Total time” column to “championship finished” screens. Changed Do not show points in quick rac...
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New track and Android TV support!
November 29, 2020
by
Aurélien Gâteau
River track I created a new track called River to complete the “Country life” championship. Working on this track I made some improvements to the country tileset: it now uses the EDG32 palette I k...
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Pixel Wheels 0.17.0 released!
August 28, 2020
by
Aurélien Gâteau
1
New stuff New vehicle: the Jeep! “About” tab to the configuration screen. Changed Lot of work on the graphics: darker roads, new trees, new city roofs, textured sidewalks, nicer bridge borders, ro...
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