New track progress, and big tires!
Flood track
I merged in the first version of the Flood track, making the Country championship the first one to be composed of three tracks.
New vehicle
I started to work on a new vehicle and decided to add a monster truck. But a monster truck requires huge tires, so I added the ability to define tire size per vehicle axle. Extending the vehicle definition was easy, but during the initial tests it did not look quite good because until now the game only drew the shadow for the vehicle body, not for the wheels. This was OK with small tires, but looked odd with huge ones. A first naive implementation made it look better, but caused overlapping shadows, like that:
Note: I do not intend to fit Red with huge tires like this, this is just for testing purposes!
After some rework of the engine to draw all vehicle shadows in a separate frame buffer, shadows look better:
Get Pixel Wheels
Pixel Wheels
Top-down retro racing game for PC (Linux, Intel-based Mac, Windows) and Android.
Status | In development |
Author | Aurélien Gâteau |
Genre | Racing |
Tags | Arcade, Pixel Art, Retro, Top-Down |
Languages | English |
More posts
- More progress on split-screen revival40 days ago
- Progress on split-screen revival51 days ago
- No network play after all61 days ago
- Pixel Wheels 0.24.2 released!Feb 05, 2023
- Pixel Wheels now speaks Hungarian!Dec 30, 2022
- Pixel Wheels 0.24.1 released!Dec 15, 2022
- Pixel Wheels 0.24.0 released!Nov 27, 2022
- Pixel Wheels 0.23.0 released!Jul 10, 2022
- Championship iconsMay 18, 2022
- Improved vehicle selectorMay 04, 2022
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