New track progress, and big tires!
Flood track
I merged in the first version of the Flood track, making the Country championship the first one to be composed of three tracks.
New vehicle
I started to work on a new vehicle and decided to add a monster truck. But a monster truck requires huge tires, so I added the ability to define tire size per vehicle axle. Extending the vehicle definition was easy, but during the initial tests it did not look quite good because until now the game only drew the shadow for the vehicle body, not for the wheels. This was OK with small tires, but looked odd with huge ones. A first naive implementation made it look better, but caused overlapping shadows, like that:
Note: I do not intend to fit Red with huge tires like this, this is just for testing purposes!
After some rework of the engine to draw all vehicle shadows in a separate frame buffer, shadows look better:
Get Pixel Wheels
Pixel Wheels
Top-down retro racing game for PC (Linux, Intel-based Mac, Windows) and Android.
Status | In development |
Author | Aurélien Gâteau |
Genre | Racing |
Tags | Arcade, Pixel Art, Retro, Top-Down |
Languages | English |
More posts
- Upcoming new feature: leagues!43 days ago
- Pixel Wheels 0.26.0 is out!72 days ago
- New version of Pixel Wheels about to land...76 days ago
- February 2024 update, smoke!Mar 06, 2024
- January 2024 update, Pixel Wheels new trackFeb 06, 2024
- Pixel Wheels 0.25.0 released!Aug 31, 2023
- Working on a new carJun 10, 2023
- More progress on split-screen revivalApr 25, 2023
- Progress on split-screen revivalApr 14, 2023
- No network play after allApr 04, 2023
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